Connector

What is a Connector?
A Connector is a person that has developed a "connection" with the Moon (a.k.a. the source of magic) and is able to utilize magical energy.

Special Characteristics of a Connector

 * Connectors always look like there are in their 20s (they don't age and the bodies of 1st Gens change back to their 20s)
 * The heart of a Connector transforms into a pinkish rock-like substance that not only circulates blood but also helps regulate the flow of magical energy in their body
 * Connectors are able to feel and utilize magical energy to power Gems
 * Connectors are not affected by magic poisoning
 * Connectors can see via magic (they can see clearly in pitch-black darkness as long as there is ambient magic)
 * Connectors do not need to breath
 * The magical energy in a Connector forms a layer around them that protects them from solar radiation
 * Their bodies are far more robust/stronger than that of a regular human
 * Connectors feel a "call" or a "pull" at the moon if they stay on Earth for too long (they are attracted to the Moon)

What do Connectors do?
Connectors travel to the moon to fight monsters in Labyrinths to obtain Moonstones, a clean source of power, by utilizing Gems via Devices. They earn an enormous amount of money as Moonstones are very high in demand as a source of clean energy (for a good 1st Gen Connector, 4-5 million US dollars is chump-change). They spend a large amount of this money on goods and services in Armstrong City.

What are the different Gens of Connectors?

 * 1st Gen - Originally humans that developed a connection to the source of magic even though it is so far away and therefore have the greatest talent, but are limited by their originally human bodies (their body is not as compatible with magical energy, making it fat more difficult to advance). They are usually used as studs to increase the number of 2nd Gens. Started appearing around the time of the Space Race. Especially talented Connectors who grow to the point of being able to raid a Great Labyrinth sometimes feel a "fear" as they develop a connection to the source of magic (significantly boosting their combat capability) and feel the presence of Grenoid.
 * 2nd Gen - Children of 1st Gen connectors, they have a body far more suited to carry and refine magical energy and inherit some of their parent's talent. Therefore, while they may not have as much talent as 1st Gens, their growth limit is dozens of times higher at worst and hundreds of times higher at best. Cannot develop a connection with the source of magic due to inferior talent to 1st Gens
 * 3rd Gen - Children of 2nd Gen with bodies even more adapted/evolved to carry magical energy, they have a growth limit even higher (though not as drastically higher as 2nd Gens). Almost all 3rd Gens are capable of growing to the point of being able to raid a Great Labyrinth. Cannot develop a connection with the source of magic due to inferior talent to 1st Gens
 * 4th Gen and onwards - same story as 3rd Gens

(p.s. if you see any errors or points missed, please comment bellow)